The team-based action game Overwatch 2 is free to play and is set in the hopeful future. Each match is the ultimate 5v5 battlefield combat.
First-person shooter Overwatch 2 was created and released by Blizzard Entertainment.
Overwatch 2 game was released on October 4, 2022.
Are you in Queue 30, 300, 3000 or 30000 Players ahead of you?
Are you getting “In Queue: 30000 Players Ahead Of You” error?
No worry, Lot of players getting same error when they want to enter in the game.
In this guide, we will explain why so many players in queue in Overwatch 2 and how to fix “In Queue: 30000 Players Ahead Of You” error.
Why 30000 Players Are Ahead Of You In Overwatch?
In queue 30000 players are ahead of you in Overwatch 2 because Overwatch 2 server is full.
You have wait till 30000 peoples enter into the game.
After that you can enter into game. Means you are in the waiting list to enter into game till your number came.
There is no way to skip the queue because Overwatch 2 has limited numbers of players who can enter into the game.
Lot of players reporting issue on Twitter & Reddit:
“I finally just got in and the queue says 30000 players in front of you… lol gonna go take a nap now. hahaha”
“its not. and you will reach the end and will be kicked out and forced to requeue again from 30,000. Its happening to alot of people and even some streamers.”
“I have 30,000 people ahead…how to skip queue?”
“im on xbox. 30,000 players for me.”
“I got in, played a few games. Stupid me quit to make lunch. came back to 30K people in front of me. now it shows 300-500 people then shows zero in front of me.”
How To Fix “In Queue 30000 Players Ahead Of You” In Overwatch 2?
To Fix “In Queue: 30000 Players Ahead Of You” In Overwatch 2, Try to change the server or region which is less crowded.
There is no direct way to know which is server is less crowded.
You have to try one by one and see if helps otherwise you have to wait into the queue till your number come.
Suppose you are in Europe region, Try to change to America or Asia one by one.
Steps to change server in Overwatch 2:
- First Exit the Overwatch 2 game
- Now, Launch Battle.net and select “Overwatch 2”
- Tap on the globe icon
- Now, Change your region (E.g from Europe to America).
- Again, Launch Overwatch 2
Try to change few server and see if you able to enter into the game.
Otherwise, just wait in the queue till your number come.
You can also connect with support team also: https://us.battle.net/support/en/games/overwatch
Blizzard Provided updated in their website regarding Queue Issues, Server Crashes, and Stability:
“Login queues, server crashes, and stability problems are intertwined, so we’ll talk about them together. Players may have been seeing their queue numbers jumping around, going from a small number to a larger number. This is due to there being two queues for players—one through Battle.net, then one through the game itself. This process is usually invisible to players, but was being seen in real time. We have made changes to simplify the queuing process, so players should now only be experiencing the one queue before entering the game.”
“There are several areas where we’re working to improve stability. Today we’ve patched a server that is critical to the login experience, and this change has increased login reliability. Beyond queues, we’re in progress with another server update that will reduce the occurrences of players being disconnected once they’re already in game.”
“Finally, the player database is being overloaded, which cascades and causes a backup in the login system, which eventually leads to some people being dropped out of queues or being unable to log in at all.”
“We’re continuing to add nodes to ease the pressure on the player database. The process of adding nodes requires replication of data, which inherently adds pressure to an already stressed system, so we’re doing it slowly to not cause any further disruption as devs and engineers work through separate issues. We are also currently throttling queues in order to protect the player database as much as we can while we scale—this feels bad in the short-term, but once it’s done, will greatly improve the experience for players across multiple fronts moving forward.”